Faogen 1.6
inGraphic Apps::Other
Fast Ambient Occlusion Generator. Use your video card GPU to compute ambient occlusion really fast.
Support both texture and per-vertex calculation.<br/>
Faogen itself uses hardware shadow mapping, floating-point render targets and OpenGL Shading Sprache to compute ambient occlusion data. This process is much faster than any CPU-based approach.<br/>
Requires .NET Framework 1.1 and at least ATI Radeon 9500 or NVIDIA GeForce FX 5200 video card.<br/>
Make sure to use latest video card drivers (at least CATALYST 5.11 for ATI and ForceWare 77.77 for NVIDIA).
Support both texture and per-vertex calculation.<br/>
Faogen itself uses hardware shadow mapping, floating-point render targets and OpenGL Shading Sprache to compute ambient occlusion data. This process is much faster than any CPU-based approach.<br/>
Requires .NET Framework 1.1 and at least ATI Radeon 9500 or NVIDIA GeForce FX 5200 video card.<br/>
Make sure to use latest video card drivers (at least CATALYST 5.11 for ATI and ForceWare 77.77 for NVIDIA).
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